
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
- Kirjailija
- Noor Shaker, Julian Togelius, Mark J. Nelson
- Painos
- Softcover reprint of the original 1st ed. 2016
- ISBN
- 9783319826431
- Kieli
- englanti
- Paino
- 310 grammaa
- Julkaisupäivä
- 28.6.2018
- Kustantaja
- Springer International Publishing AG
- Sivumäärä
- 237