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Procedural Content Generation in Games
Tallenna

Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Painos
Softcover reprint of the original 1st ed. 2016
ISBN
9783319826431
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
28.6.2018
Sivumäärä
237