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Procedural Content Generation in Games
Tallenna

Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Painos
1st ed. 2016
ISBN
9783319427140
Kieli
englanti
Paino
446 grammaa
Julkaisupäivä
26.10.2016
Sivumäärä
237