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Geometry for Computer Graphics
Tallenna

Geometry for Computer Graphics

Kirjailija:
sidottu, 2005
englanti
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.
Alaotsikko
Formulae, Examples and Proofs
Kirjailija
John Vince
Painos
2005 ed.
ISBN
9781852338343
Kieli
englanti
Paino
446 grammaa
Julkaisupäivä
5.1.2005
Sivumäärä
342