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Brands and Gaming
Tallenna

Brands and Gaming

sidottu, 2005
englanti
The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development
Alaotsikko
The Computer Gaming Phenomenon and its Impact on Brands and Businesses
ISBN
9781403998972
Kieli
englanti
Paino
446 grammaa
Julkaisupäivä
14.11.2005
Sivumäärä
168