Gå direkte til innholdet

Stort sommersalg på pocket »

Til startsiden
Søk etter din neste leseopplevelse
Learning Game Physics with Bullet Physics and OpenGL
Spar

Learning Game Physics with Bullet Physics and OpenGL

heftet, Engelsk, 2013
Forfatter:
276,-
Sendes innen 5-9 virkedager
Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs Key Features Create your own physics simulations and understand the various design concepts of modern games Build a real-time complete game application, implementing 3D graphics and physics entirely from scratch Learn the fundamental and advanced concepts of game programming using step-by-step instructions and examples Book DescriptionPhysics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the project’s scale. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games, and special effects for film and animations. Bullet is integrated into many 3D modelers including Maya, Houdini, Cinema 4D, LightWave, and Blender. It is free for commercial use and open source under the permissive ZLib License. A comprehensive guide to start building games with the Bullet Physics library. Learn how modern physics engines work by implementing key features such as collision event systems, user input handling, and simulation of soft bodies. Then learn to control it all with forces, constraints, and robust object management. This book will reveal what’s going on under the hood of two modern and feature-rich graphics and physics APIs; OpenGL and Bullet Physics. This book begins by teaching you to write your first OpenGL application, and then dives in to exploring the many features of the Bullet library in a straightforward manner. Each new feature expands upon the last, teaching you more about how physics is simulated in a video game, and how Bullet gives you the power to control every aspect of your simulation. You will learn how to render simple and complex shapes, apply some basic lighting, and construct a simple yet robust rendering system. From here, you will pull back the veil to see what’s going on underneath Bullet Physics, and learn to implement key game logic features through this widely-used and extensive physics library. After you finish this book, you’ll be armed with a wealth of knowledge to tackle the more advanced aspects of game graphics and physics going forward.What you will learn Develop game applications from scratch; create a window, render the scene, and interact with your game through mouse and keyboard input Write OpenGL code at a low-level; render objects and understand every line of code you write! Understand how to keep the graphical and physical components of the simulation isolated for ease of understanding and future changes Learn how to properly handle the rendering and physics processing of multiple objects Explore the technologies and concepts behind modern game physics simulation through a practical understanding of Bullet Physics and OpenGL Build crucial features that are essential to all games; collision events, user input, object control, and trigger volumes Implement advanced physics simulation features like soft body physics, constraints, and collision filtering Delve into a robust and modern physics engine game; and understand the challenges and solutions the developers of Bullet built into the library Who this book is forIf you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.

Andre har også sett på

  • Gå til Sinte barn og sinte voksnes produktside
    Bokomslag for Sinte barn og sinte voksne
    Anne Hilde Vassbø Hagen
    pocket
  • Gå til Me, Kronisk Utmattelsessyndrom & Fibromyalgi - Reverse Therapy Prosessens produktside
    Bokomslag for Me, Kronisk Utmattelsessyndrom & Fibromyalgi - Reverse Therapy Prosessen
    Dr. John Eaton
    pocket
  • Gå til Let Them Theorys produktside
    Bokomslag for Let Them Theory
    Terry Davis
    pocket
  • Gå til Great Big Beautiful Lifes produktside
    Bokomslag for Great Big Beautiful Life
    Emily Henry
    heftet
  • Gå til Shadows so Cruels produktside
    Bokomslag for Shadows so Cruel
    LIV Zander
    pocket
  • Gå til Barnets bok PLUSS (norsk)s produktside
    Bokomslag for Barnets bok PLUSS (norsk)
    Julie Dam Andersen
    spiral
  • Gå til Aichas salatfantasiers produktside
    Bokomslag for Aichas salatfantasier
    Aicha Bouhlou
    pocket
  • Gå til Deluxe Hunger Games Collection (4 book set)s produktside
    Bokomslag for Deluxe Hunger Games Collection (4 book set)
    Midlertidig utsolgt
    Suzanne Collins
    innbundet
  • Gå til Pride and Prejudices produktside
    Bokomslag for Pride and Prejudice
    Jane Austen
    innbundet
  • Gå til Ukeplanlegger for barnetrinnet 2025-2026 limited editions produktside
    Bokomslag for Ukeplanlegger for barnetrinnet 2025-2026  limited edition
    øvrig
  • Gå til Nattankares produktside
    Bokomslag for Nattankare
    Kristina Ohlsson
    innbundet
  • Gå til Tiny Gardens : Mysig och gullig Cozy Coloring målarbok från Coloring Book Cafes produktside
    Bokomslag for Tiny Gardens : Mysig och gullig Cozy Coloring målarbok från Coloring Book Cafe
    Coloring Book Cafe
    heftet

Du vil kanskje like

  • Gå til Fearlesss produktside
    Bokomslag for Fearless
    Lauren Roberts
    innbundet
  • Gå til Crime and Punishments produktside
    Bokomslag for Crime and Punishment
    Fyodor Dostoyevsky
    pocket
  • Gå til Iron Flames produktside
    Bokomslag for Iron Flame
    Rebecca Yarros
    heftet
  • Gå til Insatiable (The Edge of Darknesss produktside
    Bokomslag for Insatiable (The Edge of Darkness
    Leigh Rivers
    pocket
  • Gå til Great Big Beautiful Lifes produktside
    Bokomslag for Great Big Beautiful Life
    Emily Henry
    heftet
  • Gå til Original Sins produktside
    Bokomslag for Original Sin
    Jake Tapper, Alex Thompson
    innbundet
  • Gå til Fast Like a Girls produktside
    Bokomslag for Fast Like a Girl
    Mindy Pelz
    innbundet
  • Gå til How Not to Hate Your Husband After Kidss produktside
    Bokomslag for How Not to Hate Your Husband After Kids
    Jancee Dunn
    pocket
  • Gå til The Count of Monte Cristos produktside
    Bokomslag for The Count of Monte Cristo
    Alexandre Dumas
    pocket
  • Gå til The Psychology of Moneys produktside
    Bokomslag for The Psychology of Money
    Morgan Housel
    pocket
  • Gå til $100M Leadss produktside
    Bokomslag for $100M Leads
    Alex Hormozi
    pocket
  • Gå til The Things We Waters produktside
    Bokomslag for The Things We Water
    Mariana Zapata
    pocket

Anbefalt for deg

  • Gå til Coding with Roblox Lua in 24 Hourss produktside
    Bokomslag for Coding with Roblox Lua in 24 Hours
    Official Roblox Books(Pearson)
    heftet
  • Gå til World Wide Wastes produktside
    Bokomslag for World Wide Waste
    Gerry McGovern
    pocket
  • Gå til Kali Linux 2018: Assuring Security by Penetration Testings produktside
    Bokomslag for Kali Linux 2018: Assuring Security by Penetration Testing
    Shiva V. N. Parasram, Alex Samm, Damian Boodoo, Gerard Johansen, Lee Allen, Tedi Heriyanto, Shakeel Ali
    heftet
  • Gå til Video Game of the Years produktside
    Bokomslag for Video Game of the Year
    Jordan Minor, Dan Ryckert
    heftet
  • Gå til Machine Learning for Algorithmic Tradings produktside
    Bokomslag for Machine Learning for Algorithmic Trading
    Stefan Jansen
    heftet
  • Gå til CCNA 200-301 Official Cert Guide Librarys produktside
    Bokomslag for CCNA 200-301 Official Cert Guide Library
    Wendell Odom, David Hucaby, Jason Gooley
    øvrig
  • Gå til Refactorings produktside
    Bokomslag for Refactoring
    Martin Fowler
    innbundet
  • Gå til Bare en runde tils produktside
    Bokomslag for Bare en runde til
    Rune Mentzoni
    innbundet
  • Gå til Hands-On Machine Learning with Scikit-Learn, Keras, and TensorFlow 3es produktside
    Bokomslag for Hands-On Machine Learning with Scikit-Learn, Keras, and TensorFlow 3e
    Aurelien Geron
    heftet
  • Gå til C++ Concurrency in Action,2Es produktside
    Bokomslag for C++ Concurrency in Action,2E
    Anthony Williams
    heftet
  • Gå til Cybersecurity All-in-One For Dummiess produktside
    Bokomslag for Cybersecurity All-in-One For Dummies
    Joseph Steinberg, Kevin Beaver, Ira Winkler, Ted Coombs
    heftet
  • Gå til Python Crash Course, 3rd Editions produktside
    Bokomslag for Python Crash Course, 3rd Edition
    Eric Matthes
    heftet

Mer om Adlibris

Om Adlibris

Vi er Nordens største nettbokhandel, og tilbyr over 13 millioner boktitler og det meste av det beste innen spill, leker, hobby og garn. Vår misjon er å være en moderne bokhandel for alle bokelskere: et innbydende sted for lesing, læring og skaping. Det er hva som driver oss, hver dag. Adlibris er en del av Bonnier Group.

  • Alltid gode priser

  • Fri frakt over 299,-

  • Nordens største bokhandel

Meld deg på nyhetsbrev

Motta våre beste boktips, nyheter og gode tilbud. Registrer deg nå, og få 10% rabatt på det første kjøpet ditt. Tilbudet gjelder kun nye abonnenter og privatkunder. Rabatten gjelder ikke norske bøker utgitt 2024, fag- og studielitteratur, digitale bøker og gavekort.