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Beginning .NET Game Programming in C#
This book, Beginning .NET Game Programming in C#, presents the additional work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to make the bestselling .NET Game Programming with DirectX 9.0 (VB .NET Edition) even better. Weller has switched the programming language to C# and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the C# language.
Ur innehållet:
.Nettrix: GDI+ and Collision Detection; .Netterpillars: Artificial Intelligence and Sprites; Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+; Working with User Input: Twisty Cube; River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio; River Pla.Net II: DirectInput and Writing Text to Screen; Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow; Magic KindergarteN. II: Animation Techniques and Speech API; .Netterpillars II: Multiplayer Games and DirectPlay; Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX; D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code; Bonus Chapter: Porting .Nettrix to Pocket PC; Appendix A: The State of PC Gaming; Appendix B: Motivations in Games; Appendix C: How Do I Make Games? Appendix D: Guidelines for Developing Successful Games.