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Video Game Audio
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Video Game Audio

pocket, 2022
Engelsk

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Undertittel
A History, 1972-2020
ISBN
9781476674353
Språk
Engelsk
Vekt
472 gram
Utgivelsesdato
31.8.2022
Antall sider
255