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Using Digital Games as Assessment and Instruction Tools
Using Digital Games as Assessment and Instruction Tools
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Using Digital Games as Assessment and Instruction Tools

Forfatter:
Engelsk
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Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
Forfatter
Schaaf Ryan L
ISBN
9781936764525
Språk
Engelsk
Utgivelsesdato
11.5.2015
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  • Epub - Adobe DRM
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