Gå direkte til innholdet
Researching Virtual Play Experiences
Researching Virtual Play Experiences
Spar

Researching Virtual Play Experiences

Forfatter:
Engelsk
1 515,-
Les i Adobe DRM-kompatibelt e-bokleserDenne e-boka er kopibeskyttet med Adobe DRM som påvirker hvor du kan lese den. Les mer
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs.
Undertittel
Visual Methods in Education Research
Forfatter
Chris Bailey
ISBN
9783030786946
Språk
Engelsk
Utgivelsesdato
11.10.2021
Tilgjengelige elektroniske format
  • Epub - Adobe DRM
Les e-boka her
  • E-bokleser i mobil/nettbrett
  • Lesebrett
  • Datamaskin