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Procedural Content Generation via Machine Learning
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Procedural Content Generation via Machine Learning

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Undertittel
An Overview
Opplag
Second Edition 2025
ISBN
9783031847554
Språk
Engelsk
Vekt
446 gram
Utgivelsesdato
31.5.2025
Antall sider
295