Gå direkte til innholdet
Procedural Content Generation via Machine Learning
Spar

Procedural Content Generation via Machine Learning

This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
Undertittel
An Overview
Opplag
2022 ed.
ISBN
9783031167218
Språk
Engelsk
Vekt
310 gram
Utgivelsesdato
7.12.2023
Antall sider
238