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Procedural Content Generation in Games
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Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Opplag
Softcover reprint of the original 1st ed. 2016
ISBN
9783319826431
Språk
Engelsk
Vekt
310 gram
Utgivelsesdato
28.6.2018
Antall sider
237