
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
- Forfatter
- Noor Shaker, Julian Togelius, Mark J. Nelson
- Opplag
- Softcover reprint of the original 1st ed. 2016
- ISBN
- 9783319826431
- Språk
- Engelsk
- Vekt
- 310 gram
- Utgivelsesdato
- 28.6.2018
- Antall sider
- 237
