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Procedural Content Generation in Games
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Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

Opplag
1st ed. 2016
ISBN
9783319427140
Språk
Engelsk
Vekt
446 gram
Utgivelsesdato
26.10.2016
Antall sider
237