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Possible Worlds in Video Games
Possible Worlds in Video Games
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Possible Worlds in Video Games

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In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
Undertittel
From Classic Narrative to Meaningful Actions
ISBN
9781300896340
Språk
Engelsk
Utgivelsesdato
28.11.2024
Forlag
Lulu.com
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  • Epub - Adobe DRM
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