Gå direkte til innholdet
Player and Avatar
Spar

Player and Avatar

Forfatter:
pocket, 2017
Engelsk

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?

Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations.

The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

Undertittel
The Affective Potential of Videogames
Forfatter
David Owen
ISBN
9781476667195
Språk
Engelsk
Vekt
322 gram
Utgivelsesdato
3.7.2017
Antall sider
240