Gå direkte til innholdet
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Spar

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Les i Adobe DRM-kompatibelt e-bokleserDenne e-boka er kopibeskyttet med Adobe DRM som påvirker hvor du kan lese den. Les mer
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
ISBN
9783031025921
Språk
Engelsk
Utgivelsesdato
1.6.2022
Tilgjengelige elektroniske format
  • PDF - Adobe DRM
Les e-boka her
  • E-bokleser i mobil/nettbrett
  • Lesebrett
  • Datamaskin