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Learning, Education, & Games
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Learning, Education, & Games

pocket, 2024
Engelsk
How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.
Undertittel
Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice
ISBN
9781304903044
Språk
Engelsk
Vekt
730 gram
Utgivelsesdato
23.1.2024
Forlag
Lulu.com
Antall sider
314