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Gaming Lives in the Twenty-First Century
Gaming Lives in the Twenty-First Century
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Gaming Lives in the Twenty-First Century

820,-
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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Undertittel
Literate Connections
ISBN
9780230601765
Språk
Engelsk
Utgivelsesdato
7.6.2016
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  • PDF - Adobe DRM
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