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Gaming Globally
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Gaming Globally

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
Undertittel
Production, Play, and Place
Opplag
1st ed. 2013
ISBN
9781349435012
Språk
Engelsk
Vekt
310 gram
Utgivelsesdato
28.12.2012
Antall sider
279