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Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
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Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

Forfatter:
Engelsk

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines.

Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices.

In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Undertittel
Strategies & Resources
Forfatter
David Seelow
ISBN
9781032062662
Språk
Engelsk
Vekt
494 gram
Utgivelsesdato
21.12.2022
Antall sider
350