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Fundamental Level Design and Analysis
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Fundamental Level Design and Analysis

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.

This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.

This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

Undertittel
A to B
ISBN
9781032528700
Språk
Engelsk
Vekt
340 gram
Utgivelsesdato
18.12.2024
Antall sider
182