Gå direkte til innholdet
eSports Market and eSports Sponsoring
eSports Market and eSports Sponsoring
Spar

eSports Market and eSports Sponsoring

Les i Adobe DRM-kompatibelt e-bokleserDenne e-boka er kopibeskyttet med Adobe DRM som påvirker hvor du kan lese den. Les mer
In the last decades, the market for digital games has grown to nearly $100 billion. During this growth, a special gaming segment and community formed surrounding the direct competitive aspect of games: eSports. The core of eSports is similar to traditional types of sport. Players train to become better, clubs are established, tournaments are organized and fans enjoy watching their game being played on the highest level of performance. With viewers and prize money in the millions, eSports have grown into an economically significant media sport ecosystem and a marketing landscape that started to attract non-endemic companies as advertisers and sponsors. This book analyzes the components of the eSports ecosystem as well as their interactions with each other. Furthermore, the attitude of eSports fans towards engagements of non-endemic companies is researched by using a real case study including the Electronic Sports League and German home loan bank Wustenrot.
ISBN
9783828866485
Språk
Engelsk
Utgivelsesdato
3.2.2017
Tilgjengelige elektroniske format
  • PDF - Adobe DRM
Les e-boka her
  • E-bokleser i mobil/nettbrett
  • Lesebrett
  • Datamaskin