Gå direkte til innholdet
Disability and Video Games
Spar

Disability and Video Games

Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject.
Undertittel
Practices of En-/Disabling Modes of Digital Gaming
ISBN
9783031343766
Språk
Engelsk
Vekt
310 gram
Utgivelsesdato
20.12.2024
Antall sider
357