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Digital Games as History
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Digital Games as History

Forfatter:
innbundet, 2016
Engelsk

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Undertittel
How Videogames Represent the Past and Offer Access to Historical Practice
Forfatter
Adam Chapman
ISBN
9781138841628
Språk
Engelsk
Vekt
544 gram
Utgivelsesdato
16.5.2016
Forlag
Routledge
Antall sider
290