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Creating High-Quality Vegetation for Games
Creating High-Quality Vegetation for Games
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Creating High-Quality Vegetation for Games

Forfatter:
Engelsk
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This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.
Forfatter
Chico Spans
ISBN
9781040338636
Språk
Engelsk
Utgivelsesdato
1.5.2025
Forlag
CRC PRESS
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  • PDF - Adobe DRM
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