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Copyright, Contract, and Video Games
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Copyright, Contract, and Video Games

Forfatter:
innbundet, 2026
Engelsk

This book uncovers how video game contracts act as monologues of power, moulding players to align with proprietary ideologies.

In the era of interactive technologies, the player emerges as a vital yet curiously overlooked figure. While copyright law governs the creation and distribution of these technologies, it sidesteps the player, leaving private contracts to define their role and obligations. Using video games as a case study, this book fills the gap left by copyright law, offering an innovative socio-legal methodology to interrogate and challenge harmful contractual norms.

By analysing contracts as a form of critical discourse, the book exposes the contradictions and idealisations embedded in these agreements, which often serve to reinforce industry priorities. It is an essential resource for scholars in intellectual property law, video game studies, and socio-legal research, contributing to pressing debates on user rights and the shifting balance of power in interactive industries.

With its fresh perspective on the interplay of copyright, contract, and cultural participation, the book redefines the player's role in a rapidly evolving digital landscape, offering new tools to understand and critique the legal frameworks shaping this most interactive of industries.

Undertittel
Terms of Play
Forfatter
Amy Thomas
ISBN
9781509988068
Språk
Engelsk
Vekt
446 gram
Utgivelsesdato
14.5.2026
Antall sider
208