The land of Karneesia has lacked wild magic for centuries, but now the land is stirring… A young magic user returns to her long-lost family and masters her fears to protect her island home from an elemental threat. A woman flees danger and finds unlikely allies in an undead company of soldiers, a young man journeying home after ten years, and the ghost of a king. Magic flourishes as Kai and Keziah find their places in the desert, and a long-hidden prophecy emerges concerning the return of the dragons to Karneesia. Two mercenaries assist a Deaf lady who was accused of murder by a singing bone harp. And a lonely girl joins forces with a wolf to escape the abusive reach of her mother, a witch. In these five original stories set in the land of Karneesia, unlikely heroes will rise, and the currents of magic will shift in Come Awake.