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Amnesia Remembered
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Amnesia Remembered

Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.

Undertittel
Reverse Engineering a Digital Artifact
Forfatter
John Aycock
ISBN
9781800738676
Språk
Engelsk
Vekt
446 gram
Utgivelsesdato
10.3.2023
Antall sider
210