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3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development
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3D Math Primer for Graphics and Game Development

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
ISBN
9781498759892
Språk
Engelsk
Utgivelsesdato
2.11.2011
Forlag
CRC PRESS
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