Siirry suoraan sisältöön
Who's in the Game?
Tallenna

Who's in the Game?

pokkari, 2020
englanti

Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change.

Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Alaotsikko
Identity and Intersectionality in Classic Board Games
ISBN
9781476676913
Kieli
englanti
Paino
376 grammaa
Julkaisupäivä
14.12.2020
Sivumäärä
281