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Where Do Goods Come From?

42,70 €

Video games are not just a way young people relax or amuse themselves. They connect players with other gamers around the world and provide a fascinating example of the effects and possibilities of globalization, manufacturing, and design and tech innovation. Aligned with the C3 Framework for Social Studies State Standards, this volume discusses how video games are made and sold, and why that matters to the world''s environment, countries'' economies, and to an individual''s social networks and experience with technology.

Kirjailija
Kristin Thiel
ISBN
9781502650436
Kieli
englanti
Julkaisupäivä
30.12.2019
Sivumäärä
32
Formaatti
  • PDF - Adobe DRM
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