What is the Avatar?
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
- Alaotsikko
- Fiction and Embodiment in Avatar-Based Singleplayer Computer Games
- Kirjailija
- Rune Klevjer, Stephan Gunzel, Jorg Sternagel, Dieter Mersch
- Painos
- Revised and Annotated Edition
- ISBN
- 9783837645798
- Kieli
- englanti
- Paino
- 310 grammaa
- Julkaisupäivä
- 27.9.2022
- Kustantaja
- TRANSCRIPT VERLAG
- Sivumäärä
- 242