Using Computers Games across the Curriculum
You don''t need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:
- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
- Kirjailija
- Karen Anderson
- ISBN
- 9781441136190
- Kieli
- englanti
- Julkaisupäivä
- 30.5.2013
- Kustantaja
- Bloomsbury Publishing
- Sivumäärä
- 128
