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User Experience for Serious Games in Virtual Reality
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User Experience for Serious Games in Virtual Reality

Kirjailija:
sidottu, 2024
englanti
The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.
Kirjailija
Tanja Kojic
Painos
2024 ed.
ISBN
9783031755293
Kieli
englanti
Paino
446 grammaa
Julkaisupäivä
29.11.2024
Sivumäärä
168