
Teach Like a Gamer
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
- Alaotsikko
- Adapting the Instructional Design of Digital Role-Playing Games
- Kirjailija
- Carly Finseth
- Toimittaja
- Matthew Wilhelm Kapell
- ISBN
- 9781476670546
- Kieli
- englanti
- Paino
- 272 grammaa
- Sarja
- Studies in Gaming
- Julkaisupäivä
- 8.6.2018
- Kustantaja
- McFarland Co Inc
- Sivumäärä
- 216