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Serious Games for Global Education
Serious Games for Global Education
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Serious Games for Global Education

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In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.
Alaotsikko
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
ISBN
9783631734711
Kieli
englanti
Julkaisupäivä
15.11.2017
Formaatti
  • PDF - Adobe DRM
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