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Representations of Poverty in Videogames
Tallenna

Representations of Poverty in Videogames

This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

Kirjailija
Adam Crowley
Painos
2022 ed.
ISBN
9783031001468
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
2.6.2023
Sivumäärä
163