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Reduction of bandwidth requirements for online games through P2P
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Reduction of bandwidth requirements for online games through P2P

This paper explains one possible design for a hybrid peer-to-peer client server system. This system offers the enormous advantage of greatly reducing server traffic, but also results in a noticeable deterioration in quality for the player. However, since current games still crash completely when there is very high demand, players may be willing to accept a slight reduction in quality if this means that consistent stability can be achieved, especially since this difference in quality is hardly noticeable to players.
Alaotsikko
Reduction in bandwidth requirements through P2P without sacrificing a central authority
Kirjailija
Arne Schmieg
ISBN
9786200843494
Kieli
englanti
Paino
82 grammaa
Julkaisupäivä
1.7.2025
Sivumäärä
52