
Ray Tracing Gems
What you'll learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
- How to implement high-performance graphics for interactive visualizations, games, simulations, and more
Who this book is for:
- Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
- Students looking to learn about best practices in these areas
- Enthusiasts who want to understand and experiment with their new GPUs
- Alaotsikko
- High-Quality and Real-Time Rendering with DXR and Other APIs
- Toimittaja
- Eric Haines, Tomas Akenine-Möller
- ISBN
- 9781484244265
- Kieli
- englanti
- Paino
- 446 grammaa
- Julkaisupäivä
- 26.2.2019
- Kustantaja
- APress
- Sivumäärä
- 607