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Professional and Applied Computing

Kirjailija:
englanti
48,70 €

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. 
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 

Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  

What You Will Learn
  • Discover the architecture of GameMaker Studio 2 
  • Add new features to your game with NodeJS modules
  • Integrate GameMaker Studio 2 with NodeJS 
  • Master GameMaker Studio 2''s built-in networking functions

  • Who This Book Is For

    GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

    Kirjailija
    Yadu Rajiv
    ISBN
    9781484238615
    Kieli
    englanti
    Julkaisupäivä
    28.11.2018
    Kustantaja
    Apress
    Formaatti
    • Epub - Adobe DRM
    Lue e-kirjoja täällä
    • Lue e-kirja mobiililaitteella/tabletilla
    • Lukulaite
    • Tietokone