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Production Rendering
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Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.

Key Topics:

- A rendering framework for managing a micro polygon-oriented graphics pipeline

- Problems presented by different types of geometry showing how different surface types can be made ready for shading

- Shading and how it fits into a rendering pipeline

- How to write a good shader compiler

- Ray tracing in a production renderer

- Incorporating global illumination into a renderer

- Gathering surface samples into a final image

- Tips and tricks in rendering

Alaotsikko
Design and Implementation
Toimittaja
Ian Stephenson
Painos
Softcover reprint of hardcover 1st ed. 2005
ISBN
9781849969291
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
13.10.2010
Sivumäärä
302