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Procedural Content Generation via Machine Learning
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Procedural Content Generation via Machine Learning

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Alaotsikko
An Overview
Painos
Second Edition 2025
ISBN
9783031847554
Kieli
englanti
Paino
446 grammaa
Julkaisupäivä
31.5.2025
Sivumäärä
295