
Procedural Content Generation via Machine Learning
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
- Alaotsikko
- An Overview
- Kirjailija
- Matthew Guzdial, Sam Snodgrass, Adam Summerville
- Painos
- Second Edition 2025
- ISBN
- 9783031847554
- Kieli
- englanti
- Paino
- 446 grammaa
- Julkaisupäivä
- 31.5.2025
- Kustantaja
- Springer International Publishing AG
- Sivumäärä
- 295