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Procedural Content Generation via Machine Learning
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Procedural Content Generation via Machine Learning

This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
Alaotsikko
An Overview
Painos
2022 ed.
ISBN
9783031167218
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
7.12.2023
Sivumäärä
238