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Physics for Game Programmers
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Physics for Game Programmers

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming—even if you don’t have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You’ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

Kirjailija
Grant Palmer
Painos
1st ed.
ISBN
9781590594728
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
20.4.2005
Kustantaja
APress
Sivumäärä
472