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Physics for Game Developers
Physics for Game Developers
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Physics for Game Developers

Lue Adobe DRM-yhteensopivassa e-kirjojen lukuohjelmassaTämä e-kirja on kopiosuojattu Adobe DRM:llä, mikä vaikuttaa siihen, millä alustalla voit lukea kirjaa. Lue lisää
If you want to enrich your games experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. Youll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. Youll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision responseExplore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertiaApply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports ballsEnhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displaysCapture 3D sound effects with the OpenAL audio API
Alaotsikko
Science, math, and code for realistic effects
ISBN
9781449361044
Kieli
englanti
Julkaisupäivä
11.4.2013
Kustantaja
O'Reilly Media
Formaatti
  • Epub - Adobe DRM
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  • Lue e-kirja mobiililaitteella/tabletilla
  • Lukulaite
  • Tietokone