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Pervasive Games
Tallenna

Pervasive Games

sidottu, 2017
englanti
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
Alaotsikko
Theory and Design
ISBN
9781138427792
Kieli
englanti
Paino
780 grammaa
Julkaisupäivä
15.11.2017
Kustantaja
CRC Press
Sivumäärä
336