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(Not) In the Game
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(Not) In the Game

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Alaotsikko
History, Paratexts, and Games
ISBN
9783111631868
Kieli
englanti
Paino
500 grammaa
Julkaisupäivä
4.11.2024
Kustantaja
De Gruyter
Sivumäärä
230