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Mixed Reality and Gamification for Cultural Heritage
Tallenna

Mixed Reality and Gamification for Cultural Heritage

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.

Painos
Softcover reprint of the original 1st ed. 2017
ISBN
9783319841984
Kieli
englanti
Paino
310 grammaa
Julkaisupäivä
20.7.2018
Sivumäärä
594