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Mixed Reality and Gamification for Cultural Heritage
Tallenna

Mixed Reality and Gamification for Cultural Heritage

sidottu, 2017
englanti

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.

Painos
1st ed. 2017
ISBN
9783319496061
Kieli
englanti
Paino
446 grammaa
Julkaisupäivä
4.5.2017
Sivumäärä
594