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Mathematics for Computer Graphics
Mathematics for Computer Graphics
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Mathematics for Computer Graphics

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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus - and unusually in a student textbook - a chapter on geometric algebra is included.
Kirjailija
John A. Vince
ISBN
9781849960236
Kieli
englanti
Julkaisupäivä
26.1.2010
Kustantaja
SPRINGER LONDON
Formaatti
  • PDF - Adobe DRM
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